I've been working on the final composition the last couple of days, in the middle of the night. It took me a while to get into it but I'm rather enjoying playing with Ableton Live. Though I have a limited library of sounds, I chose to use that to my advantage rather than go and record more sounds. I find the recording process a little bit tedious when I don't know exactly what I want to record, and even if I do. I live in a smallish room with lots of crap and it's a pain to set up anything, and when I do record stuff I think about how it sounds like everything else. I mean really, I recorded a microwave, and it sounds much like a dryer, a car, a road.. and any other man-made piece of machinery. It's just hum and with the right filters and EQ and whatever, every hum can sound like every other hum. I have instruments I could record. A guitar. Why would I record a guitar though really? I have an Omnichord that I have forever contemplated recording and throwing in some music. But I'm not making music, I'm making a sound composition. It's 4:25 and trucks keep going past on the motorway nearby. This is a sound-polluted place. I don't want to make a composition about car noise or drunk idiots and derelicts having fights outside my gate (I live in an "interesting" place). But I've been throwing what I have together and I'm enjoying it. I'm not sure how good it sounds, but I like it... well I like what I think it will become. It's not finished. Far from it. I'm caught between wanting to get it just done because I have a LOT of work to do for my studio project and wanting to spend some time on something creative and fun. Though it's for a grade and that is all a bit subjective and in some regards so pragmatically speaking, will several more hours than I intended to spend equate to better marks? What if it equates to worse marks. How cheated would I feel. I'm already upset with the Animation -> Smart Systems debacle, that has really screwed up my record. But at least it's out of the way, it should never have been in my way in the first place, putting the papers I actually chose to do this semester at risk of lower marks. I've worked harder on everything this semester, but the 4th paper was just a pain in the arse.
What I'm enjoying about this mix up is a couple of things. It's real sounds but I'm mashing them so much that it's almost like electronica. A great way to mix two worlds of sound that I like. The other is I've decided to let go and use midi effects like arpeggiator to get the sort of sounds and rhythms I was looking for. I can sit back and let technology do that work for me. And for once I'm not feeling like it's cheating or like it's less creative. I don't have to create complex steps by hand, and the fact that I'm not entirely sure what the arpeggiator will sound like before I apply it doesn't mean I'm not being creative either. I'm allowed to try, mess with then use. Yes, sounds obvious I guess but I've always had a thing about originality. I'm making a cacophony at the moment, and I'm still adding bits. Then I guess I'll start taking away or changing things. Then I'll mess with certain automation. Then I'll equalise and master it though my good stereo, up loud. I still hope all of that is done by the end of the week though. I really have to get on to studio. I want it to be the first time I present without reading notes. Oh and a complete product (and awesome conceptual framework and questions).
25 October 2012
24 October 2012
Audio Production Assignment 1
Never updated on this paper either. I did the first assignment and it was a bit of a pain because I had to sit upstairs in the lab that had Pro Tools machines. Pro Tools was a bit painful too, I'd accidentally change some setting and wouldn't know what I'd done, but now nothing worked right. The assignment was a slapstick movie from 1916 and we had to add a soundtrack. We were supposed to make it very slapstick and comical with crazy sounds but I made it mildly realistic with odd stabs of comedy. I wanted to make different versions, perhaps a macabre version to see how that would work but I struggled with protools too much for how much time I had to give the assignment and all of my other work. Had a sound library to draw from though I couldn't get a few sounds that I wanted.
I got good marks for it though.
I got good marks for it though.
18 October 2012
Smart Systems End
Well whoops, I overlooked updating the blog on this paper. What I ended up doing was my third idea, I threw it in at the last minute and my tutors happened to favour it. It was a game for iPhone that I had come up with a while ago as something I might develop next year outside of the BCT. Mainly because I could see it failing if it was a project, especially now, as it's beyond my current skills. It was a sort of laser tag using iPhones (or other devices). It made sense though when I considered that it was location-aware and I was already going to build a location-aware app for iPhone for Studio. So I could merge the knowledge Well, we know how that unfolded, I dropped Objective-C to make it a web app and never got far enough along to start re-coding in Objective-C.
The paper had 2 assignments, one was an annotated bibliography, which is something I had never done before. I didn't enjoy the process so much, mainly because this is the 3rd elective so I sort of resented the time sunk when I had papers that I had actually chosen at the beginning of the year to do. This semester could have been so cruisy for me if it weren't for the animation paper screw up. And I should have contested it, I took way too much responsibility for a marking schedule that just wasn't there when it should have been. I was able to compare it to outside papers that told me in the first week what the marks were, the breakdown and when it was due. all of that was essentially missing but for some mystery bit of paper floating around. We have an online system called Blackboard and it should have been there. That 30% that Jackie had mentioned to me and I had decided to flag it... 2 things there: One is it turned out to be 50% that I was flagging, and the other is that I could have just handed it in a day later or even a week later it turns out (for less marks but still). Some students get chased up, but I didn't. Normally I'm not someone who has to be chased up, but this one time it might have been nice. The actual animation - the main part - that I handed in got a good mark. But that's no good when it's onlt worth 50% of the final mark and you get 0 for the other (useless) bits. So through out the semester, as much as I liked the idea behind smart systems, I just found the position that I was in incredibly annoying.
I did get something out of the annotated bibliography though, as painful as it was to do. It helped to connect the academic research, conceptual ideas and actual making of something into one package. This helped me with my Studio project. It's always been a stumbling block for me (and others) connecting concept with practical. Last year Anneke and I attempted to create a security system that networked to other security systems and even perhaps connected to a social network in some way. But we also did a whole pile of conceptual research that at the time seemed nothing but a distraction, particularly as we couldn't really connect it with what we were doing in a way that didn't frankly seem like bullshit. The links were tenuous and one didn't really inform the other. It was like 2 projects in one, to appeal to arty tutors when it wasn't an art project. Nor was it supposed to be a thesis on the state of the self in modern society. It was a bloody alarm system.
However, something clicked somehow with the annotated bibliography and perhaps with the way our tutor described things. Andy comes from a mathematics and sciences background, but can grasp the BCT conceptual thing very well, so actually manages to connect the dots in my head more. I'm still not sure if I could really make a more solid link between Michel Foucault and an neighbourhood watch alarm that is truly meaningful without being flowery but it was a step in the right direction.
I looked at augmented reality and urban gaming mostly in my annotated bibliography. Mainly because I downloaded way too many pdfs and those were the first ones I opened. They all happened to be about the same thing. And I was finding hard going and running out of time (had been working hard on Studio then I realised the bibliography was due in something like 4 or 5 days and had to drop what I was doing... which I always find a painful thing to do).
I was happy enough with the mark I got back, it wasn't amazing at all, but my expectations were not as high as they usually are so it was pretty okay.
The next step was to build something. This was an excruciating idea because my idea was complex anyway then and I have to implement it in Objective-C which seems to be a major stumbling block for me. So, it's like, not only do I have to learn some Astro physics, fine... but I have learn it in Italian. Yep. Objective-C reminds me somewhat of AppleScript. It looks nothing like any other language I know and doesn't make sense despite being in your face in plain english. It's just... too abstracted or something. AppleScript was impossible to learn because it was so natural language that you couldn't determine what was allowed and what wasn't. Computer languages that actually look like computer languages are easier, at least you can see how it works. I find the program flow in Objective-C hard to determine and all the button and UI stuff is hidden away. Sure you can connect buttons to events. Okay... so what is the app doing when no button has been pressed? Where is it looping? Hell, where does it even start running? What the hell is an App delegate? Developer docs don't actually make that much clearer for me. Am I stupid or are explanations that don't actually tell you what is happening good enough for most people?
I also just have too much on my plate (aside from the other 3 papers) and this is the hardest and most frustrating given that I'm doing it because I was cheated from an animation mark (yes, I'm bitter). And other stuff...
So with less than a week to go I finally had time (not really but now it was the most urgent) to look at my smart systems project. And I had no idea where to begin. Whatever I did it would not be up to my standard. But having said that I find little of what I do up to my standard. But this would be a new low. I spoke to Andy though to ask how I could mitigate the disaster somewhat.
Today I presented. I didn't feel like going, but I had to, it was a summative assessment. I'd had a weekend and a couple of days to do it and I've never been so demotivated. A cross between resentment at doing 3 electives, the difficulty of the task I'd set myself and just some personal issues invading my headspace (constantly lately, and it's driving me up the wall). When I did try really hard to work out how to create a game concept at the very least I drew blanks. I realised I had to try to make something before I could design the game, I seem to work like that. But it's in bloody XCode so I can't really (I have enough experience of how slow and sometimes backwards things go here). I decided to finally look at what is already out there. Oh look, my game idea has been done before. I also decided to try something that I'd never bothered with before. Git Hub. I didn't realise it was an easily searchable repository of open source code.
What I wound up presenting was the process I'd gone through and how much of it didn't work. This semester has been a mess in a few ways and last semester was the catalyst for the mess (the personal stuff too). I don't know how I'll do, I imagine I will still pass (just) and that is enough for me now. I got an A last time I did Smart Systems.
[update] I passed at least...
The paper had 2 assignments, one was an annotated bibliography, which is something I had never done before. I didn't enjoy the process so much, mainly because this is the 3rd elective so I sort of resented the time sunk when I had papers that I had actually chosen at the beginning of the year to do. This semester could have been so cruisy for me if it weren't for the animation paper screw up. And I should have contested it, I took way too much responsibility for a marking schedule that just wasn't there when it should have been. I was able to compare it to outside papers that told me in the first week what the marks were, the breakdown and when it was due. all of that was essentially missing but for some mystery bit of paper floating around. We have an online system called Blackboard and it should have been there. That 30% that Jackie had mentioned to me and I had decided to flag it... 2 things there: One is it turned out to be 50% that I was flagging, and the other is that I could have just handed it in a day later or even a week later it turns out (for less marks but still). Some students get chased up, but I didn't. Normally I'm not someone who has to be chased up, but this one time it might have been nice. The actual animation - the main part - that I handed in got a good mark. But that's no good when it's onlt worth 50% of the final mark and you get 0 for the other (useless) bits. So through out the semester, as much as I liked the idea behind smart systems, I just found the position that I was in incredibly annoying.
I did get something out of the annotated bibliography though, as painful as it was to do. It helped to connect the academic research, conceptual ideas and actual making of something into one package. This helped me with my Studio project. It's always been a stumbling block for me (and others) connecting concept with practical. Last year Anneke and I attempted to create a security system that networked to other security systems and even perhaps connected to a social network in some way. But we also did a whole pile of conceptual research that at the time seemed nothing but a distraction, particularly as we couldn't really connect it with what we were doing in a way that didn't frankly seem like bullshit. The links were tenuous and one didn't really inform the other. It was like 2 projects in one, to appeal to arty tutors when it wasn't an art project. Nor was it supposed to be a thesis on the state of the self in modern society. It was a bloody alarm system.
However, something clicked somehow with the annotated bibliography and perhaps with the way our tutor described things. Andy comes from a mathematics and sciences background, but can grasp the BCT conceptual thing very well, so actually manages to connect the dots in my head more. I'm still not sure if I could really make a more solid link between Michel Foucault and an neighbourhood watch alarm that is truly meaningful without being flowery but it was a step in the right direction.
I looked at augmented reality and urban gaming mostly in my annotated bibliography. Mainly because I downloaded way too many pdfs and those were the first ones I opened. They all happened to be about the same thing. And I was finding hard going and running out of time (had been working hard on Studio then I realised the bibliography was due in something like 4 or 5 days and had to drop what I was doing... which I always find a painful thing to do).
I was happy enough with the mark I got back, it wasn't amazing at all, but my expectations were not as high as they usually are so it was pretty okay.
The next step was to build something. This was an excruciating idea because my idea was complex anyway then and I have to implement it in Objective-C which seems to be a major stumbling block for me. So, it's like, not only do I have to learn some Astro physics, fine... but I have learn it in Italian. Yep. Objective-C reminds me somewhat of AppleScript. It looks nothing like any other language I know and doesn't make sense despite being in your face in plain english. It's just... too abstracted or something. AppleScript was impossible to learn because it was so natural language that you couldn't determine what was allowed and what wasn't. Computer languages that actually look like computer languages are easier, at least you can see how it works. I find the program flow in Objective-C hard to determine and all the button and UI stuff is hidden away. Sure you can connect buttons to events. Okay... so what is the app doing when no button has been pressed? Where is it looping? Hell, where does it even start running? What the hell is an App delegate? Developer docs don't actually make that much clearer for me. Am I stupid or are explanations that don't actually tell you what is happening good enough for most people?
I also just have too much on my plate (aside from the other 3 papers) and this is the hardest and most frustrating given that I'm doing it because I was cheated from an animation mark (yes, I'm bitter). And other stuff...
So with less than a week to go I finally had time (not really but now it was the most urgent) to look at my smart systems project. And I had no idea where to begin. Whatever I did it would not be up to my standard. But having said that I find little of what I do up to my standard. But this would be a new low. I spoke to Andy though to ask how I could mitigate the disaster somewhat.
Today I presented. I didn't feel like going, but I had to, it was a summative assessment. I'd had a weekend and a couple of days to do it and I've never been so demotivated. A cross between resentment at doing 3 electives, the difficulty of the task I'd set myself and just some personal issues invading my headspace (constantly lately, and it's driving me up the wall). When I did try really hard to work out how to create a game concept at the very least I drew blanks. I realised I had to try to make something before I could design the game, I seem to work like that. But it's in bloody XCode so I can't really (I have enough experience of how slow and sometimes backwards things go here). I decided to finally look at what is already out there. Oh look, my game idea has been done before. I also decided to try something that I'd never bothered with before. Git Hub. I didn't realise it was an easily searchable repository of open source code.
What I wound up presenting was the process I'd gone through and how much of it didn't work. This semester has been a mess in a few ways and last semester was the catalyst for the mess (the personal stuff too). I don't know how I'll do, I imagine I will still pass (just) and that is enough for me now. I got an A last time I did Smart Systems.
[update] I passed at least...
09 October 2012
Final Formative
We had a final critique session last week. I seemed to have a few breakthroughs and spent many hours building the registration, the location awareness and writing that to the database and then the listing of people nearby. As the assessment loomed closer I kept working on the app. I should have perhaps worked more on some of my conceptual underpinnings of the project, but I really wanted to be able to demonstrate the app. I spent a lot of time scratching my head and searching for answers to bug that just should not have been happening in the first place. Some really basic form validation to make sure that certain fields (username, password and email) were actually filled out. Further validation was done on the server, but javascript took care of the initial validation. It kept returning false (saying they weren't filled out) no matter what I did. I tried so many different things and the code should have worked. So I sort of suspect the bug wasn't mine. Not the first time this has happened, I couldn't get user authentication to work properly and I think it boils down to Mobile Safari and something about it's cookie handling. Despite these problems I worked around them to produce something that sort of worked to a script and I demonstrated it. I also cobbled together my many thoughts on the app and the landscape surrounding my reasons for producing such a thing and some of the non-development research I've been doing. I'll post more on that a bit later.
The crit went rather well.
The crit went rather well.
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